![]() Than I was trying to figure out how to use the ORBX material as it seems from the few videos and information around, that this material is made to contain multiple materials geometry etc? I'm right? ![]() (Switching MASH node from instances to geometry, and all renders ok). Importing, 1 Daisy flower with multiple materials assigned (4 materials assigned in total): Problem, renders nothing. Importing, 1 patch of multiple grass leafs, 1 material assigned: No problem renders all good. Looks like MASH instances dont' support multiple materials assigned to the imported object. Yesterday I've tried with a tree, same results, grey shaded (basic shader) philipni Licensed Customer The max result I get is to import a grey shaded proxy with Alembic. Tried as well to rename OBJ file extension to ORBX and nothing happens. Assigned a ORBX material to the sphere, saved as Octane Render Scene, created ORBX PROXY imported the sphere and nothing shows in render.ģ. ![]() ORBX PROXY does not want to see or load OBJ files.Ģ. I found how to switch from Object to Instances.Ĭreating instances to save on disk and import them later it is still an unknown procedure.ġ. I've just tried out your method with a simple sphere, and a glossy material with some textures (marble plus gradient to give it some color). Calus wrote:Regular Maya instances, particle instancer or Mash instancer are all well supported by the plugin.īut Octane won't render instancer with a non Octane material : You need to apply an Octane material to the base object BEFORE creating the Mash network.works also with Mash and particles.
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